12/25/2022 0 Comments Singstar ps2 usa![]() “SingStar was probably a difficult sell for some people but it was something that was supported within London Studio that persuaded the wider Sony group to make the game which was a great move,” she says. SingStar’s success paved the way for Wonderbook, an ambitious augmented reality peripheral for the PS3 that used the PlayStation Move controller and PlayStation Eye. Because it changed a lot in terms of the game genre that was being made, the technology that was being used, and reaching a really wide audience with a game that was intuitive.” I'm really, really proud of the studio for taking a risk and deciding to make that game. “It was a massive gamble for the studio as well. “We made a lot of versions of SingStar because it really took off,” she says. It was a tremendous risk for the studio at a time when you consider the biggest-selling games revolved around guns and gore. ![]() Desodt was relieved with the success it met. This resulted in the version of SingStar we know. Then eventually, with the prototype I made, we put a different game design around it.” So it was going to be like an adventure role-playing game. “At the time, the game design was very different. “Making the feature set and making the technology behind SingStar was a lot of R&D ,” she says. "Because it changed a lot in terms of the game genre that was being made, the technology that was being used, and reaching a really wide audience with a game that was intuitive.” When asked what it was like to bring SingStar to life, she revealed that the game initially had a very different direction to what finally hit the shelves. I was one of the first developers to work on the PS2 sound processing units in terms of making games.” An engineer was something that didn't exist at the time, certainly within Sony London studio. “It really did feel like the games industry was a very different place at the time.
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